Introduction

This is games that I have worked on in professional capacity.

Professional Experience

Amon Amarth

What I did -> Coding (Java, a little C#), Game Design, Level design
Made with -> Libgdx, Unity,
When -> 2016
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Screenshots from early development:
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Amon Amarth is a project I am very proud of!
The prototype was written in java and libgdx by me, but when libgdx lost support for iOS we got some help to port it all to unity.
Those guys where amazing programmers and super easy to work with. At that point I became more of a project lead than a developer since there was a whole bunch of people to support and give feedback to!

The art was AMAZING, the music was AWESOME, the people was super cool.
I am super proud to have worked with all of them!

It was very stressful but it was so cool to have experience it!
There was even a sequel made late on!
Amon Amarth Berserker Game on MobyGames

The game was released for iOS and Android
Unfortunately it is no longer available, but more info about it can be found on MobyGames.

Paco The Judo popcorn

What I did -> Coding, Game Design, Level design.
Made with -> Libgdx
When -> 2016-2017
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Paco was a game made from a cartoon license, made in Java, with the use of Libgdx. It was never released, but another version was done in Unity and released way after I had moved on to other things.

I worked on it 2016-2017.

Crozzles

What I did -> Coding (Java, C#), Scrum master
Made with -> Libgdx, Unity
When -> 2016-2017
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Crozzles was a puzzle game where I was a game developer and scrum master in 2016-2017, first in Java and Libgdx, and later in Unity.

It was in an office building and everything!
Trust me! I promise!

Was released in soft launch for Android, but is now lost to time.